Structure

A typical series will begin with twelve players. Three players will be selected to begin as a Traitor - everybody else will begin as a Faithful.

Each player will be assigned a unique power to assist them in either catching The Traitors before it's too late if they are a Faithful, or to stop that from happening if they are a Traitor. Each Traitor will also be assigned a false Faithful power not already belonging to a player. They won't be able to use the power's ability, but they can safely claim it to blend in with The Faithful.

Depending on the series, a Faithful may also unknowingly be drunk. A drunk Faithful's power will never work as intended, meaning any information they learn will be false, and any ability they attempt to use will fail. While a drunk Faithful's power will appear with drunk in the name in any recorded game logs, such as The Drunk Cleanser, players will never be told whether they are drunk during a series, instead believing they are simply The Cleanser, though it will typically be clarified before a series takes place whether a drunk Faithful will be, or could be in play.

Here's an example of how powers could be distributed at the beginning of a series:

Player Power
Sunny The BartenderTraitor(false:The AnalystFaithful)
Efe The FalsifierTraitor(false:The ResearcherFaithful)
Makena The SilencerTraitor(false:The SheriffFaithful)
Alex The CleanserFaithful
Kai The DetectiveFaithful
Zuri The HistorianFaithful
Steve The MimicFaithful
Ari The SoberFaithful
Noor The SpyFaithful

Lastly, one player will be the host. The host is responsible for progressing the series and guiding players through each stage of the game, and as such, their instructions should be followed.